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Showing posts from October, 2024

Sonic Design:Task 2

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  Week 5: Grouping Soundtracks, Mastering Audio, and Exploring Spatial Sound This week in Sonic Design , we delved deeper into audio production techniques by learning how to manage multiple soundtracks more efficiently. The focus was on grouping soundtracks into a bus and using the mixer to have a complete view of the audio levels. By grouping tracks, we were able to adjust multiple audio elements simultaneously, making it easier to control volume and ensure a balanced mix. One of the key lessons was keeping the sound levels within a safe range, making sure they stayed in the green and yellow levels, and avoiding the red , which indicates clipping or distortion. We also explored audio mastering techniques. Using tools like the hard limiter , we learned how to maximize the amplitude of the audio without distorting it. Additionally, we applied mastering tools such as the exciter and widener to make subtle adjustments that improve the overall sound quality, bringing more clarit...

Sonic Design:Exercise 4

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Fine-Tuning Audio: Adjusting Volume, Pan, and EQ for a Jetplane Sound In Week 4 of our Sonic Design course, we worked on refining our skills with a new audio file – the sound of a jetplane. Given that the original audio was extremely loud, we focused on learning how to adjust the volume for different parts of the file to create a balanced, more pleasant listening experience. Beyond volume control, we also explored other important settings like panning and equalization (EQ). By applying these techniques, we were able to make the audio sound more dynamic and realistic, enhancing the jetplane sound as it moved through the stereo field and tweaking the EQ to ensure the frequencies were well-balanced. This exercise was a valuable experience in learning how to manipulate sound in a more controlled way, improving both the clarity and quality of the audio. Below, I’ll share my approach and the results of the adjustments I made during this process. Other than the first one,we also have   Ex...

Sonic Design : Exercise 3

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 T ransforming Sounds: Exploring Audio Effects with Explosion and Punch Sounds For the third exercise in our Sonic Design course, we were given two audio files: an explosion sound effect and a punching sound effect. Our task was to manipulate these sounds using various audio effects such as reverse, pitch adjustments, and more, in order to create unique new sounds, including explosions, fireworks, and a triple punch sequence. Throughout this process, I learned how powerful tools like pitch shifting and reverse effects can be in transforming sounds into entirely different auditory experiences. For example, by adjusting the pitch, I was able to generate two completely distinct sounds from the same explosion. The reverse tool also came in handy to add an interesting twist to the audio. One of the more challenging tasks was making the explosion sound resemble fireworks. I spent a lot of time tweaking various settings before finally achieving a sound that closely matched the effect of f...

Sonic Design:Exercise 2

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Mastering Equalization Techniques: Removing Noise and Creating Unique Sound Environments In the second exercise of our Sonic Design course, we delved deeper into audio equalization and manipulation. This time, our challenge involved applying different equalizer settings to transform a single piece of audio into various forms, using Adobe Audition. The task was divided into three main objectives: 1.First, we had to reduce the sizzling noise within the provided audio. 2.Next, we worked on making the audio sound as if it was coming from inside a closet. 3.Third, we applied specific effects to make it sound like it was being transmitted through a walkie-talkie. 4.We also generated the sound as if it were coming from a washroom, complete with natural echo. 5.Lastly, we made the audio resemble the sound heard in a stadium, capturing its vast and reverberant atmosphere. This exercise taught us how to use equalizers creatively to match various environments and remove unwanted noise, making us ...